![]() Remaking this game for modern technology cannot have been easy bringing it into the unforgiving light of the HD era risked exposing its flaws. It has now been remade for the PlayStation 4, its austere architecture and mournful colossi resplendent in ultra high-definition. This inversion of a founding trope of video games was groundbreaking in 2005, when Shadow of the Colossus was first released. You’re hunting them because someone you love is gone, and you selfishly want them back. You aren’t killing these creatures to save the world, or test your skill, or for any of the other reasons with which video games justify their violence. Defeating the colossi is not designed to feel good. Driving a sword into their bodies, however, feels disconcertingly savage and uncomfortable. Figuring out how to scale them is the challenge, clinging to handfuls of their black fur or hanging by the fingertips from their stone armour, searching for a route upwards. ![]() These enormous beasts – thousands of times your size – take the forms of birds, shambling ogres, aggressive lizards, equine giants. Upon placing her upon an altar in an empty cathedral, a disembodied voice promises that she can be revived if the man finds and kills the 16 colossi imprisoned in this cursed land. You play a skinny, clumsy young man who arrives in a beautiful, forsaken place with a limp woman on his saddle. I n Shadow of the Colossus, beating a boss prompts not triumphant music and a sense of accomplishment, but uneasy self-reflection.
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